

	***Optional only!!***

Doing this only allows for tags to be applied to some animations that otherwise won't apply due to how SLATE operates.
Errors with these edits may cause more problems - Back-up before changing, or be prepared to reinstall the animation mod if needed.
Not making these edits will only leave these animations without new tags.  


Consider carefully before proceeding.

Some or all of these referenced animations may not be in your load order, depending on installed packs or versions.  


---------------


Open Anubs_Creature.json in SLAnims/json of Anubs animation mod

Affected animations each have an extra [space] at the end of the name field, breaking SLATE tag application (SLAL sees the space, SLATE ignores the space - doesn't find animation).
Search for each of:
"Anubs Riekling Gangbang "
"Anubs Giant Chained "
"Anubs Giant Sleep "
"Anubs Giant Hold "
"Anubs Giant Femdom Chair "
"Anubs Giant Stand "
"Anubs Werewolf Consensual FFM Threesome ABC "

Delete the additional [space] between the name and the closing " mark - ex:
"Anubs Riekling Gangbang " -> "Anubs Riekling Gangbang"

save file
------------


Open Anubs_Creature 2.json in SLAnims/json of Anubs animation mod

Two animations have the same name, one must be renamed to enable tagging each.

Search for:  "id": "Anubs_Anub_horse_missionary"
Immediately below is the duplicately named "Anubs  Horse Crate Doggy"

Replace THIS version of the Horse Crate Doggy name with:

"Anubs  Horse Crate Missionary"


save file
-----------------------


Open HUMAN NEW.json in SLAnims/json of Anubs animation mod

Search for:
"Anubs Adult Sleeping "
Delete the additional [space] between the name and the " mark - ex:
"Anubs Adult Sleeping " -> "Anubs Adult Sleeping"

save file
--------------

Open Anubs_Shota.json in SLAnims/json of Anubs animation mod

Affected animation has a comma (,) mid-name, breaking expected separation in SLATE field reading.
Search for:
"AnubsShota, Chained to Celling"
Delete the comma (,) in the name field.  
"AnubsShota, Chained to Celling" ->  "AnubsShota Chained to Celling"


Affected animations have the same name.  One must be renamed to enable tagging each.
Search for:   "id": "Anubs_src"
Immediately below is the duplicately named "AnubsShota Reverse Cowgirl"

Replace THIS version of the AnubsShota Reverse Cowgirl with

"AnubsShota Reverse Cowgirl 3"


save file
---------------

Open Anubs_shota_group.json in SLAnims/json of Anubs animation mod

Affected animation has leading [space] at the beginning of the name field, breaking SLATE application.  
Search for each of:
" SSF Hold Down"
" Shota Shota Female 3"
" Shota Shota Female 4"
" Shota Shota Female Bound Table"
" FFS Mistress"
" Shota Gangbang (FSSS)"



Delete the leading [space] between " and text - ex:
" SSF Hold Down" -> "SSF Hold Down"

save file
----------------


Open Billyy_CreaturePetiteInsects.json in SLAanims/json of Billyy Petite animation mod

Affected animations have same "name" field with both standard and petite variants.  Since the Name field is the same, SLATE recognizes them as the same animation and only patches the first it finds.  Renaming Petite variant with standard naming convention for consistency.
Search for:
"Billyy (Large Spider) Missionary Anal"
 - replace with 
"Billyy (Large Spider) Petite Missionary Anal"

"Billyy (Large Spider) FaceFuck"
 - replace with
"Billyy (Large Spider) Petite FaceFuck"

save file
--------------------


Open FlufyFoxFuta.json in SLAnims/json of FlufyFox animation mod

Affected animation has the same "name" field with both Futa and non-Futa variants.  Since the Name field is the same, SLATE recognizes them as the same animation and only patches the first it finds.  So renaming the Futa variant allows both animations to be tagged correctly.

Search for:
"FlufyFox Cute DoggyStyle"
 - replace with
"FlufyFox Cute Futa DoggyStyle"

save file
----------------------




I don't run SLP+, which treats tag updates differently.  Instructions below are for SL + SLATE users.

If continuing a save:
-Reset SL animation registry (Once clicked in MCM, exit MCM to reset and reregister animations. Takes time, allow to finish)
-Reimport tags and rebuild SLATE action list
-Save and exit (necessary for new SLATE action list)
-Apply action list in SLATE

New save - just be sure to reimport new tags and build a new action list.